http://aimux.dune.net/w/index.php?title=Main_Theme&feed=atom&action=historyMain Theme - Revision history2024-03-28T19:50:58ZRevision history for this page on the wikiMediaWiki 1.30.1http://aimux.dune.net/w/index.php?title=Main_Theme&diff=1176&oldid=prevCity Hall at 23:40, 29 April 20202020-04-29T23:40:15Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{News File</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>{{News File</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Details=The begin all and end all of the theme. START HERE</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Details=The begin all and end all of the theme. START HERE</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of <del class="diffchange diffchange-inline">both 'copyright (comic book) </del>characters<del class="diffchange diffchange-inline">' (characters that have been in published comic books such as those from DC and Marvel) </del>and <del class="diffchange diffchange-inline">'</del>original <del class="diffchange diffchange-inline">characters' (characters that have been created by the player)</del>. <del class="diffchange diffchange-inline">While most shared-universe worlds employ mechanics that place these characters in </del>the <del class="diffchange diffchange-inline">same environment with co-existing </del>histories, <del class="diffchange diffchange-inline">however</del>, Alternate Identities <del class="diffchange diffchange-inline">MUX takes </del>a <del class="diffchange diffchange-inline">different approach</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of characters <ins class="diffchange diffchange-inline">of their own creation, set within a richly detailed </ins>and <ins class="diffchange diffchange-inline">completely </ins>original <ins class="diffchange diffchange-inline">game world</ins>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">  </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">Dispensing with </ins>the <ins class="diffchange diffchange-inline">convoluted </ins>histories, <ins class="diffchange diffchange-inline">disparate characterizations and crowded rosters of published intellectual properties</ins>, <ins class="diffchange diffchange-inline">the administrations at </ins>Alternate Identities <ins class="diffchange diffchange-inline">have built </ins>a <ins class="diffchange diffchange-inline">brand new super-hero themed universe from the ground up. While the world of AIM reflects our own modern society in many ways, it has its own unique history, superheroes and supervillains that set it apart. All characters will have grown up within this base world, with the opportunity to act as the premier heroes and villains of the land</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">The base world that exists in AIM is a universe of original creation - until approximately one year prior to IC Launch, the world of AIM developed with its own unique history, superheroes and supervillains. All original characters will have grown up within this base world, and will act as the premier superheroes and supervillains of the land. </del>Accordingly, <del class="diffchange diffchange-inline">original </del>characters will enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for <del class="diffchange diffchange-inline">original </del>characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the <del class="diffchange diffchange-inline">[[:Category:Theme </del>News <del class="diffchange diffchange-inline">Files|</del>Theme<del class="diffchange diffchange-inline">]] </del>files. <del class="diffchange diffchange-inline">Original </del>characters must have their origins based directly within the established game world and history.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Accordingly, <ins class="diffchange diffchange-inline">player </ins>characters will <ins class="diffchange diffchange-inline">also </ins>enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the <ins class="diffchange diffchange-inline">'</ins>News Theme<ins class="diffchange diffchange-inline">' </ins>files <ins class="diffchange diffchange-inline">and on our wiki pages</ins>. <ins class="diffchange diffchange-inline">Regardless of individual stature, fame or experience, however, </ins>characters must have their origins based directly within the established game world and history.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">  </ins></div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Approximately <del class="diffchange diffchange-inline">one year </del>prior to IC Launch, the base game world of AI MUX began to experience random phenomena that radically altered the fabric of reality on a very localized scale. These isolated phenomena would, in some cases, superimpose history and geography from parallel worlds, over-writing <del class="diffchange diffchange-inline"> </del>sections of the known world with fragments of these other realities. These occurrences became known as 'timestorms' or 'anomaly incursions', and gave glimpses into dimensions where history unfolded in alternate paths - sometimes minor, and sometimes drastically different. A world in which JFK had not been assassinated, or a world in which the Americans never won the Revolutionary War. Sometimes the <del class="diffchange diffchange-inline">Anomaly Incursions </del>were fleeting, and left no traces of their existence after they had gone. In other cases, physical remnants were left, such as buildings that had been bombed in an ongoing World War III, or strange cars from a dimension in which 'steampunk' mechanics ruled the day. For the most part, however, the anomaly incursions were fleeting, and when a permanent change was made, it only concerned inert matter - never living things.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Approximately <ins class="diffchange diffchange-inline">eighteen months </ins>prior to IC Launch, the base game world of AI MUX began to experience random phenomena that radically altered the fabric of reality on a very localized scale. These isolated phenomena would, in some cases, superimpose history and geography from parallel worlds, over-writing sections of the known world with fragments of these other realities. These occurrences became known as 'timestorms' or 'anomaly incursions', and gave glimpses into dimensions where history unfolded in alternate paths - sometimes minor, and sometimes drastically different.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline"> </del></div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div> </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>That all changed <del class="diffchange diffchange-inline">about six months </del>prior to IC Launch - when people from other dimensions started to arrive. Some were just normal, average people <del class="diffchange diffchange-inline">- </del>but others had fantastic powers and abilities, not unlike the heroes and villains of 'home'. <del class="diffchange diffchange-inline">This is where copyright (comic book) characters come in - copyright characters will be </del>new <del class="diffchange diffchange-inline">arrivals </del>to the world, <del class="diffchange diffchange-inline">having been transported through a rift in space and time with no way </del>to <del class="diffchange diffchange-inline">return home. Similarly</del>, <del class="diffchange diffchange-inline">those characters will have been brought to this world with no </del>resources<del class="diffchange diffchange-inline">, no items, and no money, other than what clothes </del>they <del class="diffchange diffchange-inline">were wearing or weapons </del>they <del class="diffchange diffchange-inline">were holding when </del>they were <del class="diffchange diffchange-inline">transported. These characters will be tested as never before as they are forced make their way </del>in a <del class="diffchange diffchange-inline">new world</del>, <del class="diffchange diffchange-inline">meeting new people </del>and <del class="diffchange diffchange-inline">finding that even familiar faces may not be the same as they remember</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>A world in which JFK had not been assassinated, or a world in which the Americans never won the Revolutionary War<ins class="diffchange diffchange-inline">, are but a couple examples of what might appear from the anomaly incursions</ins>. Sometimes the <ins class="diffchange diffchange-inline">anomaly incursions </ins>were fleeting, and left no traces of their existence after they had gone. In other cases, physical remnants were left, such as buildings that had been bombed in an ongoing World War III, or strange cars from a dimension in which 'steampunk' mechanics ruled the day. For the most part, however, the anomaly incursions were fleeting, and when a permanent change was made, it only concerned inert matter - never living things.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">  </ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>That all changed <ins class="diffchange diffchange-inline">nearly a year </ins>prior to IC Launch - when people from other dimensions started to arrive. Some were just normal, average people but others had fantastic powers and abilities, not unlike the heroes and villains of 'home'. <ins class="diffchange diffchange-inline">Some spoke languages that had never been heard before, while others knew secrets and facts about people who had never met them. Adding a completely </ins>new <ins class="diffchange diffchange-inline">dimension </ins>to the <ins class="diffchange diffchange-inline">already </ins>world<ins class="diffchange diffchange-inline">-disrupting effects of the Anomaly Incursions, these so-called 'strays' sometimes left when the Anomaly Incursions vanished</ins>, <ins class="diffchange diffchange-inline">but just as often stayed behind. Those unfortunate enough </ins>to <ins class="diffchange diffchange-inline">remain did so without any legal identity</ins>, resources <ins class="diffchange diffchange-inline">or personal property. Even if </ins>they <ins class="diffchange diffchange-inline">thought </ins>they <ins class="diffchange diffchange-inline">recognized the world around them, </ins>they were <ins class="diffchange diffchange-inline">effectively strangers </ins>in a <ins class="diffchange diffchange-inline">strange land</ins>, and <ins class="diffchange diffchange-inline">society had to act fast to accommodate them</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Subcategory=Theme News Files</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Subcategory=Theme News Files</div></td></tr>
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</table>City Hallhttp://aimux.dune.net/w/index.php?title=Main_Theme&diff=941&oldid=prevAIMux at 06:55, 7 February 20192019-02-07T06:55:15Z<p></p>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Details=The begin all and end all of the theme.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Details=The begin all and end all of the theme. <ins class="diffchange diffchange-inline">START HERE</ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been in published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been in published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.</div></td></tr>
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</table>AIMuxhttp://aimux.dune.net/w/index.php?title=Main_Theme&diff=940&oldid=prevAIMux: AIMux moved page MainTheme to Main Theme without leaving a redirect2019-02-07T06:54:52Z<p>AIMux moved page <a href="/w/index.php?title=MainTheme&action=formedit&redlink=1" class="new" title="MainTheme (page does not exist)">MainTheme</a> to <a href="/wiki/Main_Theme" title="Main Theme">Main Theme</a> without leaving a redirect</p>
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</td></tr></table>AIMuxhttp://aimux.dune.net/w/index.php?title=Main_Theme&diff=939&oldid=prevAIMux: Protected "MainTheme" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))2019-02-07T06:54:30Z<p>Protected "<a href="/w/index.php?title=MainTheme&action=formedit&redlink=1" class="new" title="MainTheme (page does not exist)">MainTheme</a>" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))</p>
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</td></tr></table>AIMuxhttp://aimux.dune.net/w/index.php?title=Main_Theme&diff=899&oldid=prevAIMux at 05:33, 7 February 20192019-02-07T05:33:52Z<p></p>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Details=The begin all and end all of the theme.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Details=The begin all and end all of the theme.</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been <ins class="diffchange diffchange-inline">in </ins>published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The base world that exists in AIM is a universe of original creation - until approximately one year prior to IC Launch, the world of AIM developed with its own unique history, superheroes and supervillains. All original characters will have grown up within this base world, and will act as the premier superheroes and supervillains of the land. Accordingly, original characters will enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for original characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the [[:Category:Theme News Files|Theme]] files. Original characters must have their origins based directly within the established game world and history.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The base world that exists in AIM is a universe of original creation - until approximately one year prior to IC Launch, the world of AIM developed with its own unique history, superheroes and supervillains. All original characters will have grown up within this base world, and will act as the premier superheroes and supervillains of the land. Accordingly, original characters will enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for original characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the [[:Category:Theme News Files|Theme]] files. Original characters must have their origins based directly within the established game world and history.  </div></td></tr>
</table>AIMuxhttp://aimux.dune.net/w/index.php?title=Main_Theme&diff=894&oldid=prevAIMux at 05:03, 7 February 20192019-02-07T05:03:41Z<p></p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 05:03, 7 February 2019</td>
</tr><tr><td colspan="2" class="diff-lineno" id="mw-diff-left-l3" >Line 3:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>The base world that exists in AIM is a universe of original creation - until approximately one year prior to IC Launch, the world of AIM developed with its own unique history, superheroes and supervillains. All original characters will have grown up within this base world, and will act as the premier superheroes and supervillains of the land. Accordingly, original characters will enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for original characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the [[Category:Theme News Files]] files. Original characters must have their origins based directly within the established game world and history.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>The base world that exists in AIM is a universe of original creation - until approximately one year prior to IC Launch, the world of AIM developed with its own unique history, superheroes and supervillains. All original characters will have grown up within this base world, and will act as the premier superheroes and supervillains of the land. Accordingly, original characters will enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for original characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the [[<ins class="diffchange diffchange-inline">:</ins>Category:Theme News Files<ins class="diffchange diffchange-inline">|Theme</ins>]] files. Original characters must have their origins based directly within the established game world and history.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>   </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Approximately one year prior to IC Launch, the base game world of AI MUX began to experience random phenomena that radically altered the fabric of reality on a very localized scale. These isolated phenomena would, in some cases, superimpose history and geography from parallel worlds, over-writing  sections of the known world with fragments of these other realities. These occurrences became known as 'timestorms' or 'anomaly incursions', and gave glimpses into dimensions where history unfolded in alternate paths - sometimes minor, and sometimes drastically different. A world in which JFK had not been assassinated, or a world in which the Americans never won the Revolutionary War. Sometimes the Anomaly Incursions were fleeting, and left no traces of their existence after they had gone. In other cases, physical remnants were left, such as buildings that had been bombed in an ongoing World War III, or strange cars from a dimension in which 'steampunk' mechanics ruled the day. For the most part, however, the anomaly incursions were fleeting, and when a permanent change was made, it only concerned inert matter - never living things.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Approximately one year prior to IC Launch, the base game world of AI MUX began to experience random phenomena that radically altered the fabric of reality on a very localized scale. These isolated phenomena would, in some cases, superimpose history and geography from parallel worlds, over-writing  sections of the known world with fragments of these other realities. These occurrences became known as 'timestorms' or 'anomaly incursions', and gave glimpses into dimensions where history unfolded in alternate paths - sometimes minor, and sometimes drastically different. A world in which JFK had not been assassinated, or a world in which the Americans never won the Revolutionary War. Sometimes the Anomaly Incursions were fleeting, and left no traces of their existence after they had gone. In other cases, physical remnants were left, such as buildings that had been bombed in an ongoing World War III, or strange cars from a dimension in which 'steampunk' mechanics ruled the day. For the most part, however, the anomaly incursions were fleeting, and when a permanent change was made, it only concerned inert matter - never living things.</div></td></tr>
</table>AIMuxhttp://aimux.dune.net/w/index.php?title=Main_Theme&diff=893&oldid=prevAIMux: Created page with "{{News File |Details=The begin all and end all of the theme. |Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'c..."2019-02-07T05:03:12Z<p>Created page with "{{News File |Details=The begin all and end all of the theme. |Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'c..."</p>
<p><b>New page</b></p><div>{{News File<br />
|Details=The begin all and end all of the theme.<br />
|Main News Text=Alternate Identities is a superhero themed MUX that allows players to inhabit the roles of both 'copyright (comic book) characters' (characters that have been published comic books such as those from DC and Marvel) and 'original characters' (characters that have been created by the player). While most shared-universe worlds employ mechanics that place these characters in the same environment with co-existing histories, however, Alternate Identities MUX takes a different approach.<br />
<br />
The base world that exists in AIM is a universe of original creation - until approximately one year prior to IC Launch, the world of AIM developed with its own unique history, superheroes and supervillains. All original characters will have grown up within this base world, and will act as the premier superheroes and supervillains of the land. Accordingly, original characters will enjoy the status and notoriety that comes with having been active adventurers in this world, and will be able to possess varying levels of resources, contacts and technology that is consistent with their character concepts. Players applying for original characters are encouraged to develop those characters as integral components to the game world, fitting in with the timeline and information available within the rest of the [[Category:Theme News Files]] files. Original characters must have their origins based directly within the established game world and history. <br />
<br />
Approximately one year prior to IC Launch, the base game world of AI MUX began to experience random phenomena that radically altered the fabric of reality on a very localized scale. These isolated phenomena would, in some cases, superimpose history and geography from parallel worlds, over-writing sections of the known world with fragments of these other realities. These occurrences became known as 'timestorms' or 'anomaly incursions', and gave glimpses into dimensions where history unfolded in alternate paths - sometimes minor, and sometimes drastically different. A world in which JFK had not been assassinated, or a world in which the Americans never won the Revolutionary War. Sometimes the Anomaly Incursions were fleeting, and left no traces of their existence after they had gone. In other cases, physical remnants were left, such as buildings that had been bombed in an ongoing World War III, or strange cars from a dimension in which 'steampunk' mechanics ruled the day. For the most part, however, the anomaly incursions were fleeting, and when a permanent change was made, it only concerned inert matter - never living things.<br />
<br />
That all changed about six months prior to IC Launch - when people from other dimensions started to arrive. Some were just normal, average people - but others had fantastic powers and abilities, not unlike the heroes and villains of 'home'. This is where copyright (comic book) characters come in - copyright characters will be new arrivals to the world, having been transported through a rift in space and time with no way to return home. Similarly, those characters will have been brought to this world with no resources, no items, and no money, other than what clothes they were wearing or weapons they were holding when they were transported. These characters will be tested as never before as they are forced make their way in a new world, meeting new people and finding that even familiar faces may not be the same as they remember.<br />
|Subcategory=Theme News Files<br />
}}</div>AIMux